NamePlates: block widget tooltips on forbidden nameplates.NamePlates: fixed debuffs being able to attach to debuffs in options.Chat: block other secure commands like /focus from being saved to editbox history.StyleFilter: fix a couple import and export bugs.DataTexts: custom labels can be colorized with color tags.DataTexts: added label / no label for durability and bags.
New elvui update target frames 2019 skin#
Skins: Updated world map quest skin (issue #128).NamePlates: Fixed class color source option for interrupts.Locales: Updated German (Credits: Dlarge).DataTexts: Added No Label option for combat timer text.ActionBars: Stance bar fixes (issue #163).Filters: Updated for Castle Nathria and Sanctum of Domination.Filters: Added support for season 4 Affix and Dungeons.DataTexts: Removed faction restriction from Friends invite.DataTexts: Added NoLabel option for Intellect.DataTexts: Added Diablo Immortal and Warcraft Arclight Rumble support for Friends.ActionBars: Fixed bar backdrop multiplier (ticket #245).Optimizations: Fixed an issue when using ElvUI and WeakAuras together, which caused increased loading screens and some auras to disappear.Includes fixes but Simpy didn't do changelog yet.
This will help give you an easy display of all frames as well as have a target for the show/hide cast bars to work. Helpful note #2 - have your pet out, target yourself, and set yourself as focus. (Don't forget to hide again once you're done lol.) all have a 'show/hide' option in their respective settings, so you can actually see the edits you're making. Helpful note - things like cast bars, buffs, debuff, aura bars, raid frames, etc. Then in their respective unit frame settings edit the hight/width to your liking.
You can do that via the toggle option, just click on the bar and move it. Again, it's basically just a matter playing with sliders and drop down menus.Ĭast bars and power bars have been detached and moved to the centre. In the buff and debuff section of player/target unit frames, you can change what they're attached to (frame, health, power), their size, their x/y axis for better alignment, and iirc how they expand (ie start from left to right, then down), how many buffs on a single row etc. So, besides general frame placement settings which is straightforward (toggle, move frame), they've also obviously edited the width/height of all frames (player, target, target-target, pet).Īfter that they've changed the x/y axis values for name, health, power - you'll see the setting in each respective unit frame under those headings, just swivel the different sliders around until you find the desired text position.īuffs/debuff have also been repositioned from default top position to be underneath.